ILLUMINA'23 by IE(I)-VIT
We strive to cultivate a warm, open-minded, diverse, and inclusive community of techies dedicated to supporting and encouraging computer science enthusiasts.
Illumina is a prominent hackathon that brings together the top brains from around VIT-Vellore to tackle some of the most pressing problems in the world.
The hackathon, organized by the IE(I) Student Chapter of VIT Vellore, seeks to inspire young people to be imaginative, inventive, and cooperative. Participants will collaborate in groups over the course of the 36-hour event to create novel answers to contemporary issues utilizing cutting-edge tools and technology.
Teams will present their proposals to a panel of judges at the conclusion of the competition, who will assess them according to their originality, viability, and effect. The winning team will be given a financial reward and the chance to showcase their work in front of more people.
By contributing to Illumina, you can promote your business as a pioneer in sustainability and social responsibility while simultaneously helping the next generation of innovators and entrepreneurs. Don't pass up this once-in-a-lifetime chance to socialise with a varied group of college students, recent graduates, and business leaders. Come out to this premier event with us and help us pave the path for a better future.
India in Space
With a specific emphasis on India's space programme, this track focuses on encouraging innovation and creativity in the fields of space technology and exploration. Participants in this track are urged to create initiatives and remedies that enhance India's space sector, deal with pressing issues, and investigate fresh possibilities.
Addressing environmental, economic, institutional, technological issues and promoting innovation in the agriculture industry are the main goals of this track. The development of initiatives and solutions that use technology to improve agricultural production, sustainability, and efficiency is encouraged among participants in this track.
Solutions for Vitians
This track focuses to embrace technology's ability to enhance, streamline, and simplify the educational experience for all VITians. Create professional solutions that enhance the student experience all throughout campus!
Centered on utilizing technology to solve problems and spur innovation in the realm of education, this track encourages participants to create ideas and projects that use technology to improve learning, teaching, and educational results.The track encompasses various aspects of educational technology, including but not limited to: Online Learning Platforms,Personalized Learning,STEM Education,Gamification and Learning Games,Learning Analytics and Assessment,Inclusive Education and many more.
The goal of the Fintech hackathon track is to explore new methods and advancements in the field of financial technology. Participants in this track are encouraged to create initiatives and solutions that utilize technology to transform and enhance different aspects of the financial industry.
The Healthcare hackathon track is dedicated to fostering creativity and utilising technology to solve problems and enhance healthcare outcomes. The development of initiatives and solutions that employ technology to improve healthcare delivery, patient care, and general wellbeing is encouraged among participants in this track.
Working on creative ideas across several sectors and themes is encouraged in the open-ended track. This course gives learners the chance to use their imagination, think creatively, and approach problems from several angles. It offers a chance to combine various talents, abilities, and knowledge to produce ground-breaking solutions.
The track aims to drive innovation, enhance defense capabilities, and contribute to national security through the application of technology and creative problem-solving.
Create initiatives that benefit communities, advance sustainability, and deal with a range of social challenges.
Gaming and Entertainment
The goal of this track for gaming and entertainment is to promote innovation and creativity in this sector. This course encourages participants to create solutions and projects that push the boundaries of interactive experiences, game development, and entertainment technology.
₹ 25,000 in prizes
Winning team of Illumina'23
Second best team of Illumina'23
Third best team of Illumina'23
Team with the best and most innovative idea
Team with the best design
Team with the best pitch
Best Freshers' Team
Best team composing of University students of Freshers.
Submitting to this hackathon could earn you:
User Experience / User Interface
How useable is your project? Does it look nice? Does it accomplish what it's set out to do in an easy to use and approachable way?
Originality / Uniqueness
Has this project been done before? Is it unique?
Buffer points for anything not captured in the above pieces of criteria!
Is this something people will want to use? Does this have business value? Is this something that could grow and have a mass following?
How difficult is the problem you're solving? How many moving parts? Did you build it in an efficient manner? Did you give it too many moving parts? How clean is the code?